

The items for sale for Red Orbs are similar to those of the main game: The currency (Upgrade Points and Red Orbs) are separated from those of the main game (after all, the DLC uses different saves too). This is because Vergil behaves like a "Trickster" character (if you played the previous Devil May Cry games you know what I'm talking about nevermind otherwise) Vergil has much more generous invincibility frames, and although he still can't cancel his combos (like Dante) he can usually avoid damage if you spam the dodge buttons when you see an incoming attack. Vergil has a MUCH easier Jump Cancel mechanics (more info on this in the last section of this page) and also more effective "launch" attacks (Solar Flare and Atomic) This has very valuable applications for example, an enemy falling off a platform close to the edge could hardly be grabbed again by Dante, while Vergil has no problems "respawning" him (teleporting the enemy) next to him with a Demon Pull Moreover, both skills go through walls and floors, because you (or the enemy, in Demon Pull's case) will teleport to your destination instantly. Vergil's Demon Pull and Angel Lift has unlimited range. Vergil is capable of shooting while moving and even while attacking with the sword Dramatically better airborne combat (Vergil pretty much can't fight airborne, except for Jump-Canceling combos) Easier style ranking, and much better crowd-controlling abilities Moreover, Vergil barely has an ability that can be compared to Dante's Double Jump More "strategical" attacks: Vergil doesn't have anything like Buy In or Round Trip. More powerful attacks: Vergil doesn't have anything like Drive/Overdrive or Trinity Smash Multiple weapons: Vergil only uses the Yamato
